Changelog
Version 1.0.1
Note creation
Added a Shift+F8 runtime toggle to show or hide all spawned notes during play mode and in standalone builds. Visibility is display-only and does not affect note data.
Version 1.0.0 (initial release)
Setup
Three-step setup wizard: Tools → Scene Notes → 1. Create Assets / 2. Create Prefabs / 3. Create Demo Scene
Automatic creation of ScriptableObject assets, 3D and 2D note prefabs, materials, and the runtime Canvas prefab
Demo scene with free-fly camera, pre-seeded notes of all types, and sample environment
Settings Inspector with built-in validation panel and quick-action buttons
Note creation
Configurable hotkey (default F8) triggers note creation during play mode
Game freezes via Time.timeScale = 0 while the creation panel is open
Text input field with placeholder text
Note type selection via colour-coded buttons matching configured types
Auto-filled metadata: author name, date/time, world position, scene name
Cursor state preservation — lock mode and visibility restored after creation
Cancel via Escape key or Cancel button
OnCreationCanvasToggled static event for external script integration
Placement modes
Player Position — offset from a player Transform with configurable Vector3 offset
Cursor Raycast — Physics.Raycast from mouse position through camera
Screen Centre Ray — Physics.Raycast from viewport centre
2D mode with ScreenToWorldPoint and configurable Z depth
Tag-based player fallback ("Player" tag) when no direct reference is assigned
Camera.main forward fallback when no player is found
Configurable raycast layer mask, max distance, and fallback distance
Note types
Five default types: Critical (red), Bug (orange), Todo (yellow), Visual (green), Idea (blue)
Fully customisable — add, remove, rename, and recolour types via the Settings asset
Colour applied to 3D note header strip via MaterialPropertyBlock
3D and 2D note prefabs
3D prefab: billboard quad with colour header strip, description text, metadata text, and title
2D prefab: smaller layout optimised for orthographic cameras
Custom NoteUnlit shader with per-material ZTest control for render-on-top
Billboard behaviour in both play mode (faces Camera.main) and edit mode (faces Scene view camera)
Render-on-top toggle — detected and applied at runtime without regeneration
TextMeshPro for all text rendering
Notes organised under a "Scene Notes" parent GameObject
Scene Notes Manager editor window
Open via Tools menu or Ctrl+Shift+N keyboard shortcut
Toolbar: Regenerate All, Hide All, Delete All, Export CSV, Import from Build, Settings
Type filter pills with note counts per type
Resolved filter toggle
Scrollable note list with colour strip, description, author, date, and position
Click to fly Scene view camera to note position
Ctrl+click for multi-select, Shift+click for range select
Bulk Resolve/Unresolve Selected and Delete Selected buttons (appear when notes are selected)
Right-click context menu: resolve/unresolve, fly to, copy position (as Vector3 code), delete
Multi-select context menu for bulk operations
Resolved notes display with strikethrough and dimmed opacity
Select Note in Scene option — clicking a note also selects its GameObject in the Hierarchy
Bottom bar showing total count, resolved count, and current hotkey
Undo support for delete and resolve operations
Persistence
ScriptableObject-based database — notes survive play mode transitions
Auto-regenerate on play mode exit — destroys runtime objects and rebuilds as edit-mode prefab instances
DontDestroyOnLoad on the controller for cross-scene persistence in play mode
Export and import
CSV export with RFC-4180 compliant quoting and escaping
CSV respects current type filters and date format setting
JSON export to Application.persistentDataPath (timestamped files)
Automatic JSON save on application quit in standalone builds
JSON import with duplicate detection via note ID matching
Auto-regeneration after import
Settings
Date format option: DayMonthYear or MonthDayYear
Dates displayed in local timezone (converted from UTC storage)
Settings Inspector validation: checks for missing database, empty types, missing prefabs, missing player reference, invalid values
Community links in Inspector: Discord, Documentation, Leave a Rating
Planned for future updates
Screenshot capture attached to notes
Trello and project management tool integration
Scene view annotation drawing
Priority levels and team member assignment
Note search within the Manager window
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