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Tool Overview

Open the tool via Tools → Skinned Mesh Separator.

Skinned Mesh Separator Editor Menu


Input Fields

Skinned Mesh Renderer

Assign the SkinnedMeshRenderer component from the character you want to process. This is the only required field.

Head Bone

The bone that drives the head region of your character (e.g. Head, Bip01_Head). Used by the Head preset buttons.

Left Shoulder Bone

The bone that drives the left arm (e.g. Shoulder_L, UpperArm_L). Used by the Arms preset buttons.

Right Shoulder Bone

The bone that drives the right arm (e.g. Shoulder_R, UpperArm_R). Used by the Arms preset buttons.

Other Bone

An optional field for any additional bone region — a leg, hand, tail, accessory, or any custom part. Used by the Other Part preset buttons.

Include Child Bones

When enabled, any extraction also includes all child bones of the selected bone. This ensures that sub-bones (e.g. jaw, fingers, eyebrows) are captured correctly.

Example

If your head bone has a Jaw child bone and Include Child Bones is on, the jaw geometry will be included when extracting the head.


Buttons

🔍 Auto-Find Bones

Scans the rig's bone list and attempts to automatically assign the Head, Left Shoulder, and Right Shoulder fields based on common naming conventions. Supports variations like:

  • head, Head, Bip01_Head
  • leftshoulder, Shoulder_L, LeftArm, UpperArm_L
  • rightshoulder, Shoulder_R, RightArm, UpperArm_R

The Console will log how many bones were found (e.g. Auto-Find Bones: found 3/3).

🔧 Enable Read/Write on Source Mesh

Enables the Read/Write flag on the source mesh's import settings in one click. This is required before any extraction. The button triggers a reimport of the asset automatically.


Preset Extraction Buttons

All buttons require the Skinned Mesh Renderer to be assigned and the mesh to be readable.

Button Bones Required Output
Keep ONLY Head Head Bone Head geometry only
Remove Head (Keep Body & Arms) Head Bone Full mesh minus head
Keep ONLY Arms Left + Right Shoulder Arms geometry only
Remove Arms (Keep Body & Head) Left + Right Shoulder Full mesh minus arms
Keep ONLY Other Part Other Bone Custom region only
Remove Other Part Other Bone Full mesh minus custom region

These appear at the bottom of the tool window:

Button Action
⭐ Leave a Rating Opens the Asset Store review page
💬 Discord Opens the support Discord server
🌐 Website Opens chrisburns.com.au