Skinned Mesh Separator¶

Split skinned character meshes by bone — directly in Unity. No external DCC tools required.
Skinned Mesh Separator is a Unity Editor window tool that extracts mesh sections from any SkinnedMeshRenderer based on bone influence. Select a bone, click extract, and get a clean new mesh asset saved directly to your project.
Your original character is never modified.
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Fast Setup
Install via Package Manager and open from
Tools → Skinned Mesh Separator. No configuration required. -
Auto-Find Bones
Automatically detect head and shoulder bones from your rig's bone list with one click.
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Any Rig Type
Works with humanoid, generic, creature, and custom bone hierarchies — any SkinnedMeshRenderer.
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Non-Destructive
Extracted meshes save as new assets. The source mesh and character are never touched.
Use Cases¶
| Workflow | Description |
|---|---|
| Modular Characters | Isolate body regions to show/hide under armour or clothing layers |
| First-Person Games | Generate a headless or armless body mesh aligned to a camera rig |
| LOD Creation | Build simplified upper or lower body meshes for performance budgets |
| Gameplay Effects | Pre-separate body parts for damage, dismemberment, or prosthetics |
| Runtime Mesh Switching | Use extracted meshes as swappable SkinnedMeshRenderer components |
Unity Version Compatibility¶
| Unity Version | Built-in RP | URP | HDRP |
|---|---|---|---|
| 2020.3 LTS and above | ✅ | ✅ | ✅ |
| 2021.x | ✅ | ✅ | ✅ |
| 2022.x | ✅ | ✅ | ✅ |
| 2023.x | ✅ | ✅ | ✅ |
| Unity 6.x | ✅ | ✅ | ✅ |
Support¶
- Discord: discord.gg/DSUd2QcyHZ
- Email: info@chrisburns.com.au
- Asset Store: Leave a rating
Enjoying the tool?
If Skinned Mesh Separator saved you time, a quick star rating on the Asset Store helps other developers find it — and helps fund future updates. Thank you!